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Considering God's Creation
Life science truly comes alive with this 270-page lap-book style notebook for 2nd-7th graders. A Charlotte Mason type discovery approach is easily implemented with creative activities, music and topical Bible studies, making this program a perfect choice for a homeschool family or a classroom. It may be used as a stand-alone science course or as an invaluable supplemental resource for any other program. 
Pass Your California DMV Test Guaranteed! 50 Real Test Questions! California DMV Handbook
This book contains the 50 most common questions and answers to the California DMV Written Test. Written by a former DMV classroom instructor and test creator, this straight forward book tells you the most likely questions and answers that will appear on you exam. Typically, at least 70-80% of the questions you encounter will come from these high frequency questions. Pass your test today!
Drawn Into the Heart of Reading
Drawn Into the Heart of Reading was developed for use with students of multiple ages at the same time, perfect for the homeschooling family. It is designed for use as an entire reading program or as a supplement to an existing program for students in grades 2-8.
Discover Your Child's Learning Style : Children Learn in Unique Ways - Here's the Key to Every Child's Learning Success
When, where, and how does your child learn best? Because children process information in many different ways, what works for one child might not work for another. This book shows you how to assess and nurture your child's learning style based on his or her interests, talents, disposition, environment, and more. The self-awareness tests included will help guide you to a better understanding of your child's unique strengths and weaknesses, leading you to better homeschooling success and more inner...
Name That Country Game
"Dear Pen Pal, Konnichi wa! We've been to see Mt. Fuji. Name my country! Sayonara, Michiko." Challenge your group with this fast-paced geography game, created in 1992 by Educational Insights, Inc. Everyone begins at the post office. Players twirl a finely printed spinner (built into the game board itself) to select one of 60 countries. If the player can correctly identify the country's location on the board's numbered map, he or she may advance along the path to the finish. Bonus moves are won b...